NOTE: A more updated list is available at my public website: www.DouglasGentile.com
Anderson, C. A., Sakamoto, A., Gentile, D. A., Ihori, N., & Shibuya, A., Yukawa, S., Naito, M., & Kobayashi, K. (2008). Longitudinal effects of violent video games on aggression in Japan and the United States. Pediatrics, 122, e1067-1072.
Flom, R. A., Gentile, D. A., & Pick, A. D. (2008). Infants’ discrimination of happy and sad music. Infant Behavior and Development.
Thomas, K., Gentile, D. A., & Anderson, C. A. (2008, September). Violent video game effects on brain activation of high and low aggressive game players. Paper presented at the Conference on Violence and Aggression, Ames, IA.
L., Gentile, D. A., & Anderson, C. A. (2009). Violent video games: Learning processes and
outcomes. In R. E. Ferdig (Ed.), Handbook of research on effective
electronic gaming in education, Vol. 2 (pp. 876-892).
Stone, W. & Gentile, D. A. (2008, August). The five dimensions of video game effects. Paper presented at the Annual Convention of the American Psychological Assosiation, Boston, MA. (NOTE: Due to presenation time constraints, many slides were not presented at the conference. The full set is here.)
Eisenmann, J. C., Gentile, D. A., Welk, G. J., Callahan, R., Strickland, S., Walsh, M., & Walsh, D. A. (2008). SWITCH: Rationale, design, and implementation of a community, school, and family-based intervention to modify behaviors related to childhood obesity. BMC Public Health, 8, 223. Available: http://www.biomedcentral.com/1471-2458/8/223
Vogel, D., Gentile, D. A., & Kaplan, S. (2008). The influence of television on willingness to seek therapy. Journal of Clinical Psychology, 64, 276-295.
Gentile, D. A., Saleem, M., & Anderson, C. A. (2007). Public policy and the effects of media violence on children. Social Issues and Policy Review, 1, 15-61.
Gentile, D. A. & Gentile, J. R. (2008). Violent video games as exemplary teachers: A conceptual analysis. Journal of Youth and Adolescence, 9, 127-141.
Holmes, M., Eisenmann, J. C., Ekkekakis, P., & Gentile, D. A. (in press). Physical activity, stress, and metabolic risk score in 8- to 18-year-old boys. Journal of Physical Activity & Health.
Eisenmann, J.C., Laurson, K., Wickel, E. E., Gentile, D. A., & Walsh, D. A. (2007). The utility of current pedometer step recommendations for predicting overweight in children. International Journal of Obesity, 31, 1179-1182.
Martin, S. & Oppenheim, K. (with Gentile). (2007, March). Video gaming: General and pathological use. Trends & Tudes, 6(3), 1-7.
Anderson, C. A., Gentile, D.
A., & Buckley, K. (2007). Violent
video game effects on children and adolescents: Theory, research, and public
Rosser, J. C., Lynch, P. J. Haskamp, L., Gentile, D. A., & Yalif, A. (2007). The impact of video games in surgical training. Archives of Surgery, 142, 181-186.
Khoo, A. & Gentile, D. A.
(2007). Problem based learning in the
world of games. In O. S. Tan and
D. Hung (Eds.), Problem-based Learning
and e-Learning Breakthroughs (pp. 97-129).
Ostrov, J. M., Gentile, D. A., & Crick, N. R. (2006). Media exposure, aggression and prosocial behavior during early childhood: A longitudinal study. Social Development, 15, 612-627. TABLE
D. A. & Anderson, C. A. (2006).
Violent video games: Effects on youth and public policy implications.
In N. E. Dowd, D. G. Singer, & R.
F. Wilson (Eds.) Handbook of children,
culture, and violence, (pp. 225-246).
Gentile, D. A. & Stone, W. (2005). Violent video game effects on children and adolescents: A review of the literature. Minerva Pediatrica, 57, 337-358.
Gentile, D. A.
(2005). Examining the effects of video games from a psychological
perspective: Focus on violent games and a new synthesis.