Selected Publications & Presentations
(Most downloadable in Adobe pdf format)
Eisenmann, J.
C., Gentile, D. A., Welk, G. J., Callahan, R., Strickland, S., Walsh, M., &
Walsh, D. A. (2008). SWITCH: Rationale, design, and implementation of a
community, school, and family-based intervention to modify behaviors related
to childhood obesity. BMC Public Health, 8, 223. Available: http://www.biomedcentral.com/1471-2458/8/223
Vogel, D., Gentile, D. A., & Kaplan, S.
(2008). The influence of television on
willingness to seek therapy. Journal of Clinical Psychology, 64, 276-295.
Gentile, D. A., Saleem, M., & Anderson, C. A. (2007).
Public policy and the effects of media violence on children. Social Issues and Policy Review, 1, 15-61.
Gentile, D. A. & Gentile, J.
R. (2008). Violent video games as
exemplary teachers: A conceptual analysis. Journal
of Youth and Adolescence, 9, 127-141.
Holmes, M., Eisenmann, J. C.,
Ekkekakis, P., & Gentile, D. A. (in press). Physical activity, stress, and metabolic
risk score in 8- to 18-year-old boys. Journal
of Physical Activity & Health.
Eisenmann, J.C., Laurson, K.,
Wickel, E. E., Gentile, D. A., & Walsh, D. A. (2007). The utility of current
pedometer step recommendations for predicting overweight in children. International Journal of Obesity, 31,
1179-1182.
Martin, S. & Oppenheim, K.
(with Gentile). (2007, March). Video gaming: General and pathological use. Trends
& Tudes, 6(3), 1-7.
Anderson,
C. A., Gentile, D. A., & Buckley, K. (2007). Violent
video game effects on children and adolescents: Theory, research, and public
policy. New York: Oxford University Press. Review 1 Review 2
Review
3
Rosser, J. C., Lynch,
P. J. Haskamp, L., Gentile, D. A., & Yalif, A. (2007). The impact of video games in surgical
training. Archives of Surgery, 142, 181-186.
Khoo, A. & Gentile, D. A.
(2007). Problem based learning in the
world of games. In O. S. Tan and
D. Hung (Eds.), Problem-based Learning
and e-Learning Breakthroughs (pp. 97-129). Singapore: Thomson Publishing
Gentile,
D. A. & Anderson, C. A. (2006).
Violent video games: Effects on youth and public policy implications. In N. E. Dowd, D. G. Singer, & R. F.
Wilson (Eds.) Handbook of children,
culture, and violence, (pp. 225-246).
Thousand Oaks, CA: Sage Publications.
Gentile, D. A. & Stone, W.
(2005). Violent video game effects on
children and adolescents: A review of the literature. Minerva Pediatrica, 57, 337-358.
Dill, K. E., Gentile, D. A., Richter, W.
A., & Dill, J. C. (2005).
Violence, sex, race, and age in popular video games: A content analysis. In E. Cole & D.J. Henderson,
(Eds.) Featuring females: Feminist analyses of the media, (pp. 115-130).
Washington, DC: American Psychological Association.
Written
by the foremost experts in the world, this book presents a comprehensive
synthesis of the research on media violence in all its forms. This cross-disciplinary approach to media
violence offers readers the most complete, up-to-date, and holistic
understanding of the topic, including debunking long-held misconceptions
about media violence.
Table of Contents & Introduction
Ch 2: Developmental Approaches to Understanding Media
Effects on Individuals (Gentile & Sesma)
Ch 7: Violent Video Games: The Newest Media Violence Hazard (Gentile
& Anderson)
Ch 8: The Effects of Violent Music on Children and
Adolescents (Roberts, Christensen, & Gentile)
Hauge,
M. R., & Gentile, D. A. (2003, April). Video game addiction among adolescents: Associations with academic
performance and aggression. Poster presented at the 2003 Society for
Research in Child Development Biennial Conference, Tampa, FL.
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