Research

Media Research Lab      

The Media Research Lab at Iowa State University conducts research on media’s effects on children and adults.  The lab includes a vibrant community of graduate and undergraduate students.  New students are welcome to participate.  Current projects include:

 

*      The effects of a large-scale anti-obesity intervention on reducing children’s total screen time, increasing fruit/vegetable consumption, and increasing physical activity

*      Longitudinal studies of media violence and aggressive behaviors among children

*      Pathological computer and video game use (colloquially called video game “addiction”)

*      Experimental studies of the effects of violent video games on physiological arousal and aggressive behaviors

*      The relation between video game play and aggression toward women

*      Differences in the effects of video games when played on computers or in a 3D fully-immersive virtual reality environment

*      The effects of beer advertisements on youth drinking

*      The effects of violent TV, movies, and video games on children’s peer relations, aggressive and prosocial behavior

*      The effects of educational TV and videos on children’s prosocial behavior

*      Cross-cultural collaborative research with researchers in Italy and Singapore

 

Students interested in participating in ongoing research are encouraged to email dgentile@iastate.edu

National Institute on Media and the Family

The National Institute on Media and the Family is a non-partisan, non-sectarian, non-profit organization, whose mission is to maximize the benefits and minimize the harm of media on children and families through research, education, and advocacy.  Dr. Gentile was the full-time director of research from 1998 – 2003, and served in a part-time capacity until 2009.  The Institute is undergoing transition to become part of the Search Institute.  This may mean that web resources are no longer available, although I have kept the links here for the time being.

 

Some recent projects include:

 

*      The MediaWise Video Game Report Card

*      The effects of violent video game habits on adolescent hostility, aggressive behaviours, and school performance

*      A normative study of family media habits

*      A validity test of the movie, television, and video game ratings