Selected Publications & Presentations
(Most downloadable in Adobe pdf
format)
Anderson, C. A., Sakamoto,
A., Gentile, D. A., Ihori, N., & Shibuya, A.,
Yukawa, S., Naito, M., & Kobayashi, K. (2008). Longitudinal effects of violent video games on
aggression in Japan and the United States. Pediatrics,
122, e1067-1072.
Gentile,
D. A. (in press). Pathological video
game use among youth 8 to 18: A national study. Psychological
Science.
Flom, R. A.,
Gentile, D. A., & Pick, A. D. (2008).
Infants’ discrimination of happy and sad music. Infant
Behavior and Development.
Thomas, K., Gentile, D.
A., & Anderson, C. A. (2008, September).
Violent video game effects on
brain activation of high and low aggressive game players. Paper presented at the Conference on
Violence and Aggression, Ames, IA.
Swing, E.
L., Gentile, D. A., & Anderson, C. A. (2009). Violent video games: Learning processes and
outcomes. In R. E. Ferdig (Ed.), Handbook
of research on effective electronic gaming in education, Vol. 2 (pp.
876-892). Hershey, PA:
Information Science Reference.
Stone,
W. & Gentile, D. A. (2008, August).
The five dimensions of video
game effects. Paper presented
at the Annual Convention of the American Psychological Assosiation, Boston,
MA. (NOTE: Due to presenation time constraints, many slides were not
presented at the conference. The full
set is here.)
Eisenmann, J.
C., Gentile, D. A., Welk, G. J., Callahan, R., Strickland, S., Walsh, M.,
& Walsh, D. A. (2008).
SWITCH: Rationale, design, and
implementation of a community, school, and family-based intervention to
modify behaviors related to childhood obesity. BMC
Public Health, 8, 223. Available: http://www.biomedcentral.com/1471-2458/8/223
Vogel, D., Gentile, D.
A., & Kaplan, S. (2008). The
influence of television on willingness to seek therapy. Journal
of Clinical Psychology, 64,
276-295.
Gentile, D. A., Saleem, M., & Anderson, C. A. (2007). Public
policy and the effects of media violence on children. Social
Issues and Policy Review, 1, 15-61.
Gentile, D. A. & Gentile,
J. R. (2008). Violent
video games as exemplary teachers: A conceptual analysis. Journal
of Youth and Adolescence, 9, 127-141.
Holmes,
M., Eisenmann, J. C., Ekkekakis,
P., & Gentile, D. A. (in press). Physical
activity, stress, and metabolic risk score in 8- to 18-year-old boys. Journal
of Physical Activity & Health.
Eisenmann, J.C., Laurson, K., Wickel, E. E., Gentile, D. A., & Walsh, D. A. (2007). The
utility of current pedometer step recommendations for predicting overweight
in children. International Journal
of Obesity, 31, 1179-1182.
Martin, S. & Oppenheim, K.
(with Gentile). (2007, March). Video gaming: General and pathological use. Trends
& Tudes, 6(3), 1-7.
Anderson, C. A., Gentile, D.
A., & Buckley, K. (2007). Violent video
game effects on children and adolescents: Theory, research, and public policy. New York: Oxford University Press. Review 1 Review 2
Review
3
Rosser, J. C., Lynch, P. J. Haskamp, L., Gentile, D. A., & Yalif,
A. (2007). The
impact of video games in surgical training. Archives
of Surgery, 142, 181-186.
Khoo, A.
& Gentile, D. A. (2007). Problem
based learning in the world of games.
In O. S. Tan and D. Hung (Eds.), Problem-based
Learning and e-Learning Breakthroughs (pp. 97-129). Singapore: Thomson Publishing
Gentile,
D. A. & Anderson, C. A. (2006). Violent
video games: Effects on youth and public policy implications. In N. E. Dowd, D. G. Singer, & R. F.
Wilson (Eds.) Handbook of children,
culture, and violence, (pp. 225-246).
Thousand Oaks, CA: Sage Publications.
Gentile, D. A. & Stone, W.
(2005). Violent video game effects on
children and adolescents: A review of the literature. Minerva Pediatrica, 57, 337-358.
Dill, K. E., Gentile,
D. A., Richter, W. A., & Dill, J. C. (2005). Violence,
sex, race, and age in popular video games:
A content analysis. In E. Cole
& D.J. Henderson, (Eds.) Featuring females: Feminist analyses of the media,
(pp. 115-130). Washington,
DC: American Psychological
Association.
Written
by the foremost experts in the world, this book presents a comprehensive
synthesis of the research on media violence in all its forms. This cross-disciplinary approach to media
violence offers readers the most complete, up-to-date, and holistic understanding
of the topic, including debunking long-held misconceptions about media
violence.
Table of Contents & Introduction
Ch 2: Developmental Approaches to Understanding Media
Effects on Individuals (Gentile & Sesma)
Ch 7: Violent Video Games: The Newest Media Violence Hazard (Gentile
& Anderson)
Ch 8: The Effects of Violent Music on Children and
Adolescents (Roberts, Christensen, & Gentile)
Hauge, M. R., & Gentile, D. A. (2003, April). Video game addiction among adolescents:
Associations with academic performance and aggression. Poster presented
at the 2003 Society for Research in Child Development Biennial Conference,
Tampa, FL.
Home
|