Media Violence

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Click here to access a letter with recommendations and guidelines concerning video games.

Click here to access various scales and tasks used in my attributional style or my aggression research .

Books

Anderson, C.A., Gentile, D.A., & Buckley, K.E. (2007). Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. Oxford University Press.
Book summary and table of contents.

Journal Articles

Anderson, C.A., & Ford, C.M. (1986). Affect of the game player: Short-term consequences of playing aggressive video games . Personality and Social Psychology Bulletin, 12, 390-402.

Anderson, C.A., & Morrow, M. (1995). Competitive aggression without interaction: Effects of competitive versus cooperative instructions on aggressive behavior in video games . Personality and Social Psychology Bulletin, 21, 1020-1030.

Anderson, C.A., Anderson, K.B., & Deuser, W.E. (1996). Examining an affective aggression framework: Weapon and temperature effects on aggressive thoughts, affect, and attitudes . Personality and Social Psychology Bulletin, 22, 366-376.

Anderson, C.A., & Bushman, B.J. (1997). External validity of "trivial" experiments: The case of laboratory aggression . Review of General Psychology, 1, 19-41.

Anderson, C.A. (1997). Effects of violent movies and trait irritability on hostile feelings and aggressive thoughts . Aggressive Behavior, 23, 161-178.

Anderson, C.A., Benjamin, A.J., & Bartholow, B.D. (1998). Does the gun pull the trigger? Automatic priming effects of weapon pictures and weapon names. Psychological Science, 9, 308-314.

Anderson, C.A., Lindsay, J.J., & Bushman, B.J. (1999). Research in the psychological laboratory: Truth or triviality? Current Directions in Psychological Science, 8, 3-9.

Lindsay, J.L., & Anderson, C.A. (2000). From Antecedent Conditions to Violent Actions: A General Affective Aggression Model . Personality and Social Psychology Bulletin, 26, 533-547.

Anderson, C.A., & Dill, K.E. (2000). Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life. Journal of Personality and Social Psychology, 78, 772-790.

Bushman, B.J., & Anderson, C.A. (2001). Media violence and the American public: Scientific facts versus media misinformation . American Psychologist, 56, 477-489.

Anderson, C. A., & Bushman, B. J. (2001). Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature. Psychological Science, 12, 353-359. 

Bartholow, B.D., & Anderson, C.A. (2002). Effects of violent video games on aggressive behavior: Potential sex differences . Journal of Experimental Social Psychology,38, 283-290.

Anderson, C.A., & Bushman, B.J. (2002). The effects of media violence on society . Science, 295,2377-2378.

Bushman, B.J., & Anderson, C.A. (2002). Violent video games and hostile expectations: A test of the general aggression model . Personality and Social Psychology Bulletin, 28, 1679-1686.

Anderson, C.A., & Bushman, B.J. (2002). Media violence and the American public revisited . American Psychologist, 57, 448-450.

Anderson, C.A., Carnagey, N.L., & Eubanks, J. (2003). Exposure to Violent Media: The Effects of Songs with Violent Lyrics on Aggressive Thoughts and Feelings . Journal of Personality and Social Psychology, 84, 960-971 .

Anderson, C.A., & Murphy, C.R. (2003).  Violent video games and aggressive behavior in young women . Aggressive Behavior, 29, 423-429.

Anderson, C.A. (2003). Violent video games: Myths, facts, and unanswered questions . Psychological Science Agenda: Science Briefs, October, vol. 16 #5, pp. 1-3.

Anderson, C.A., Berkowitz, L., Donnerstein, E., Huesmann, R.L., Johnson, J., Linz, D., Malamuth, N., & Wartella, E. (2003). The influence of media violence on youth . Psychological Science in the Public Interest, 4, 81-110.

Anderson, C.A. (2004). An update on the effects of violent video games . Journal of Adolescence, 27, 113-122.

Anderson, C.A., Funk, J.B., & Griffiths, M.D. (2004). Contemporary issues in adolescent video game playing: Brief overview and introduction to the special issue . Journal of Adolescence, 27, 1-3.

Anderson, C. A., Carnagey, N. L., Flanagan, M., Benjamin, A. J., Eubanks, J., & Valentine, J. C. (2004). Violent video games: Specific effects of violent content on aggressive thoughts and behavior . Advances in Experimental Social Psychology, 36, 199-249.

Barthalow, B.D., Anderson, C.A., Carnagey, N.L., & Benjamin, A.J. (2005). Individual differences in knowledge structures and priming: The weapons priming effect in hunters and nonhunters. Journal of Experimental Social Psychology, 41, 48-60.

Carnagey, N. L., & Anderson, C.A. (2005). The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior. Psychological Science, 16, 882-889.

Huesmann, L. R., & Anderson, C.A. (2005). The Evidence that Media Violence Stimulates Aggression in Young Viewers Remains 'Unequivocal.' Commentary in APS Observer, 18, 7.

Carnagey, N. L., & Anderson, C. A. (2007). Changes in Attitudes Towards War and Violence After September 11, 2001, Aggressive Behavior, 33, 118–129.

Carnagey, N. L., & Anderson, C.A., Bushman, B. J. (2007). The effect of video game violence on physiological desensitization to real-life violence. Journal of Experimental Social Psychology, 43, 489-496.

Carnagey, N. L., Anderson, C. A., & Bartholow, B. D. (2007). Media Violence and Social Neuroscience: New Questions and New Opportunities. Current Directions in Psychological Science, 16, 178-182.

Swing, E. L., & Anderson, C. A. (2007). The unintended negative consequences of exposure to violent video games. Cognitive Technology, 12, 3-13.

Bushman, B. J., & Anderson, C.A. (2007). Measuring the strength of the effect of violent media on aggression. American Psychologist, 62, 253-254.

Gentile, D.A., Saleem, M., & Anderson, C.A. (2007). Public policy and the effects of media violence on children. Social Issues and Policy Review, 1, 15-61.

Anderson, C.A., Buckley, K.E., & Carnagey, N.L. (2008). Creating your own hostile environment: A laboratory examination of trait aggression and the violence escalation cycle. Personality and Social Psychology Bulletin, 34, 462-473.

Book Chapters and Other Publications

Bushman, B.J., & Anderson, C.A. (1998). Methodology in the study of aggression: Integrating experimental and nonexperimental findings. Chapter in R. Geen & E. Donnerstein (Eds.) Human aggression: Theories, research and implications for policy. (pp. 23-48). San Diego, CA: Academic Press.

Anderson, C.A. (2000). Violence and Aggression . Chapter in A.E. Kazdin (Ed.) Encyclopedia of psychology, 8, 162-169. New York & Washington D.C.: Oxford University Press and the American Psychological Association.

Anderson, C.A. (2000). Violent Video Games Increase Aggression and Violence . U.S. Senate Committee on Commerce, Science, and Transportation hearing on "The Impact of Interactive Violence on Children."  Tuesday, March 21, 2000.

Anderson, C.A., & Bushman, B.J. (2002). Human Aggression . Annual Review of Psychology, 53, 27-51.

Anderson, C.A. (2002). Violent video games and aggressive thoughts, feelings, and behaviors . (pp. 101-119). Chapter in Children in the Digital Age, Sandra L. Calvert, Amy B. Jordan, & Rodney R. Cocking (Eds.). Westport, Connecticut: Praeger.

Anderson, C.A. (2003). Video games and aggressive behavior. Chapter in Kid Stuff: Marketing Sex and Violence to America's Children (pp. 143-167). D. Ravitch and J.P. Viteritti (eds.). Baltimore, MD: Johns Hopkins University Press.

Anderson, C.A. (2003). Violent video games: Myths, facts, and unanswered questions. Psychological Science Agenda: Science Briefs, October, vol. 16 #5, pp. 1-3.

Anderson, C.A., & Huesmann, L.R. (2003). Human Aggression: A Social-Cognitive View (pp. 296-323).  Chapter in M.A. Hogg & J. Cooper (Eds.), Handbook of Social Psychology. London: Sage Publications.

Carnagey, N.L. & Anderson, C.A. (2003). Theory in the study of media violence: The General Aggression Model . In D. Gentile (Ed.) Media Violence and Children (pp. 87-106), Westport, CT: Praeger.

Gentile, D.A., & Anderson, C.A. (2003). Violent video games:  The newest media violence hazard . In D. Gentile (Ed.) Media Violence and Children (pp. 131-152), Westport, CT: Praeger.

Anderson, C.A., & Carnagey, N.L. (2004).  Violent evil and the general aggression model. Chapter  in A. Miller (Ed.) The Social Psychology of Good and Evil (pp. 168-192). New York: Guilford Publications.

Anderson, C. A. (2004). Violence in the media: Its effects on children. An edited transcript of a seminar presented on September 11, 2003, in Melbourne, Australia. Published by Young Media Australia (Glenelg, South Australia) and the Victorian Parenting Centre (Melbourne, Victoria).

Carnagey, N.L., & Anderson, C.A. (2004). Violent video game exposure and aggression: A literature review. Minerva Psichiatrica, 45, 1-18.

Huesmann, L. R., & Anderson, C.A. (2005). The Evidence that Media Violence Stimulates Aggression in Young Viewers Remains 'Unequivocal.' Commentary in APS Observer, 18, 7.

Buckley, K. E., & Anderson, C. A. (2006). A Theoretical Model of the Effects and Consequences of Playing Video Games. Chapter in P. Vorderer & J. Bryant (Eds.), Playing Video Games - Motives, Responses, and Consequences (pp. 363-378). Mahway, NJ: LEA.

Gentile, D.A., & Anderson, C.A. (2006). Video Games. In N. J. Salkind (Ed.), Encyclopedia of Human Development, 3, 1303-1307. Thousand Oaks, CA: Sage Publications.

Gentile, D.A., & Anderson, C.A. (2006). Violent Video Games: Effects on Youth and Public Policy Implications. Chapter in N. Dowd, D. G. Singer, & R. F. Wilson (Eds.), Handbook of Children, Culture, and Violence (pp. 225-246).  Thousand Oaks, CA: Sage.

Anderson, C. A. (2007). Comment & Analysis on Violent Video Games. Focus Magazine, September, p. 24. London: BBC.

Anderson, C.A., & Gentile, D.A. (2008). Media violence, aggression, and public policy. In E. Borgida & S. Fiske (Eds.), Beyond Common Sense: Psychological Science in the Courtroom (pp. 281-300). Malden, MA: Blackwell.

Swing, E.L., & Anderson, C.A. (2008). How and what do video games teach? In T. Willoughby & E. Wood (Eds.) Children's Learning in a Digital World (pp. 64-84). Oxford, UK: Blackwell.

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