Aggressive Personality

Books


Anderson, C.A., Gentile, D.A., & Buckley, K.E. (2007). Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. Oxford University Press.
Book summary and table of contents.

Journal Articles

Anderson, C.A., & Bushman, B.J. (1997). External validity of "trivial" experiments: The case of laboratory aggression . Review of General Psychology, 1, 19-41.

Dill, K.E., Anderson, C.A., Anderson, K.B., & Deuser, W.E. (1997). Effects of aggressive personality on social expectations and social perceptions . Journal of Research in Personality, 31, 272-292.

Anderson, C.A. (1997). Effects of violent movies and trait irritability on hostile feelings and aggressive thoughts . Aggressive Behavior, 23, 161-178.

Anderson, K.B., Anderson, C.A., Dill, K.E., & Deuser, W.E. (1998). The interactive relations between trait hostility, pain, and aggressive thoughts . Aggressive Behavior, 24, 161-171.

Anderson, C.A., Lindsay, J.J., & Bushman, B.J. (1999). Research in the psychological laboratory: Truth or triviality? Current Directions in Psychological Science, 8, 3-9.

Lindsay, J.L., & Anderson, C.A. (2000). From Antecedent Conditions to Violent Actions: A General Affective Aggression Model. Personality and Social Psychology Bulletin, 26, 533-547.

Anderson, C.A., & Dill, K.E. (2000). Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life. Journal of Personality and Social Psychology, 78, 772-790.

Bushman, B.J., & Anderson, C.A. (2001). Is it time to pull the plug on the hostile versus instrumental aggression dichotomy? Psychological Review, 108, 273-279.

Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial aehavior: A meta-analytic review of the scientific literature. Psychological Science, 12, 353-359.

Bushman, B.J., & Anderson, C.A. (2001). Media violence and the American public: Scientific facts versus media misinformation . American Psychologist, 56, 477-489.

Anderson, C.A., & Bushman, B.J. (2002). The effects of media violence on society . Science, 295, 2377-2378.

Anderson, C.A., & Bushman, B.J. (2002). Media violence and the American public revisited . American Psychologist, 57, 448-450.

Anderson, C.A., Carnagey, N.L., & Eubanks, J. (2003). Exposure to Violent Media: The Effects of Songs with Violent Lyrics on Aggressive Thoughts and Feelings . Journal of Personality and Social Psychology, 84, 960-971 .

Anderson, C.A., Berkowitz, L., Donnerstein, E., Huesmann, R.L., Johnson, J., Linz, D., Malamuth, N., & Wartella, E. (2003). The influence of media violence on youth. Psychological Science in the Public Interest, 4, 81-110.

Anderson, C. A., Carnagey, N. L., Flanagan, M., Benjamin, A. J., Eubanks, J., & Valentine, J. C. (2004). Violent video games: Specific effects of violent content on aggressive thoughts and behavior. Advances in Experimental Social Psychology, 36, 199-249.

Bartholow, B.D., Anderson, C.A., Carnagey, N.L., & Benjamin, A.J. (2005). Individual differences in knowledge structures and priming: The weapons priming effect in hunters and nonhunters. Journal of Experimental Social Psychology, 41, 48-60.

Anderson, C. A., Benjamin, A. J., Wood, P. K., & Bonacci, A.M. (2006). Development and testing of the Velicer Attitudes Toward Violence Scale: Evidence for a four-factor model. Aggressive Behavior, 32, 122-136.

Carnagey, N. L., & Anderson, C. A. (2007). Changes in Attitudes Towards War and Violence After September 11, 2001, Aggressive Behavior, 33, 118–129.

Carnagey, N. L., & Anderson, C.A., Bushman, B. J. (2007). The effect of video game violence on physiological desensitization to real-life violence. Journal of Experimental Social Psychology, 43, 489-496.

Swing, E. L., & Anderson, C. A. (2007). The unintended negative consequences of exposure to violent video games. Cognitive Technology, 12, 3-13.

Gentile, D.A., Saleem, M., & Anderson, C.A. (2007). Public policy and the effects of media violence on children. Social Issues and Policy Review, 1, 15-61.

Anderson, C.A., Buckley, K.E., & Carnagey, N.L. (2008). Creating your own hostile environment: A laboratory examination of trait aggression and the violence escalation cycle. Personality and Social Psychology Bulletin, 34, 462-473.

Anderson, C. A., & Anderson, K. B. (in press). Men who Target Women: Specificity of Target, Generality of Aggressive Behavior. Aggressive Behavior

Book Chapters

Bushman, B.J., & Anderson, C.A. (1998). Methodology in the study of aggression: Integrating experimental and nonexperimental findings. Chapter in R. Geen & E. Donnerstein (Eds.) Human aggression: Theories, research and implications for policy.(pp. 23-48). San Diego, CA: Academic Press.

Dill, J.C., & Anderson, C.A.  (1999).  Loneliness, Shyness, and Depression:  The Etiology and Interrelationships of Everyday Problems in Living (pp. 93-125).  Chapter in T. Joiner  and J.C. Coyne (Eds.) The interactional nature of depression: Advances in interpersonal approaches.  Washington, D.C.: American Psychological Association.

Bell-Dolan, D., & Anderson, C.A. (1999).  Attributional processes: An integration of social and clinical psychology .  Chapter in R.M. Kowalski & M.R. Leary (Eds.)The social psychology of emotional and behavioral problems: Interfaces of social and clinical psychology. (pp. 37-67). Washington, DC: American Psychological Association.

Anderson, C.A. (2000). Violence and Aggression . Chapter in A.E. Kazdin (Ed.) Encyclopedia of psychology, 8, 162-169. New York & Washington D.C.: Oxford University Press and the American Psychological Association.

Anderson, C.A. (2000) Violent Video Games Increase Aggression and Violence. U.S. Senate  Committee on Commerce, Science, and Transportation hearing on "The Impact of Interactive Violence on Children."  Tuesday, March 21, 2000.

Anderson, C.A., & Bushman, B.J. (2002). Human aggression . Annual Review of Psychology, 53, 27-51. 

Anderson, C.A. (2002). Violent video games and aggressive thoughts, feelings, and behaviors . (pp. 101-119). Chapter in Children in the Digital Age, Sandra L. Calvert, Amy B. Jordan, & Rodney R. Cocking (Eds.). Westport, Connecticut: Praeger.

Anderson, C.A. (2003). Video games and aggressive behavior. Chapter in Kid Stuff: Marketing Sex and Violence to America's Children (pp. 143-167). D. Ravitch and J.P. Viteritti (eds.). Baltimore, MD: Johns Hopkins University Press.

Anderson, C.A., & Huesmann, L.R. (2003). Human aggression: A social-cognitive view (pp. 296-323).  In M.A. Hogg & J. Cooper (Eds.), Handbook of Social Psychology. London: Sage Publications.

Anderson, C.A., & Huesmann, L.R. (2003). Human aggression: A social-cognitive view (pp. 296-323).  In M.A. Hogg & J. Cooper (Eds.), Handbook of Social Psychology. London: Sage Publications.

Gentile, D.A., & Anderson, C.A. (2003). Violent video games:  The newest media violence hazard. In D. Gentile (Ed.) Media Violence and Children (pp. 131-152), Westport, CT: Praeger.

Anderson, C.A., & Carnagey, N.L. (2004).  Violent evil and the general aggression model . Chapter in A. Miller (Ed.) The Social Psychology of Good and Evil (pp. 168-192). New York: Guilford Publications.

Anderson, C.A., & Carnagey, N.L. (2004).  Violent evil and the general aggression model . Chapter in A. Miller (Ed.) The Social Psychology of Good and Evil (pp. 168-192). New York: Guilford Publications.

Huesmann, L. R., & Anderson, C.A. (2005). The Evidence that Media Violence Stimulates Aggression in Young Viewers Remains 'Unequivocal.' Commentary in APS Observer, 18, 7.

Buckley, K. E., & Anderson, C. A. (2006). A Theoretical Model of the Effects and Consequences of Playing Video Games. Chapter in P. Vorderer & J. Bryant (Eds.), Playing Video Games - Motives, Responses, and Consequences (pp. 363-378). Mahwah,NJ: LEA.

Gentile, D.A., & Anderson, C.A. (2006). Violent Video Games: Effects on Youth and Public Policy Implications. Chapter in N. Dowd, D. G. Singer, & R. F. Wilson (Eds.), Handbook of Children, Culture, and Violence (pp. 225-246).  Thousand Oaks, CA: Sage.

<>Anderson, C. A. (2007). Comment & Analysis on Violent Video Games. Focus Magazine, September, p. 24. London: BBC.

Anderson, C.A., & Gentile, D.A. (2008). Media violence, aggression, and public policy. In E. Borgida & S. Fiske (Eds.), Beyond Common Sense: Psychological Science in the Courtroom (pp. 281-300). Malden, MA: Blackwell.

Swing, E.L., & Anderson, C.A. (2008). How and what do video games teach? In T. Willoughby & E. Wood (Eds.) Children's Learning in a Digital World (pp. 64-84). Oxford, UK: Blackwell.

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