| Center for the Study of Violence | |
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Research Projects and Publications |
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Avalos, H. (2009). Film and the Apologetics of Biblical Violence. Journal of Religion and Film, 13 #1, (April). Available on-line at: http://www.unomaha.edu/~jrf/vol13.no1/BiblicalViolence.htm Anderson, C.A., Sakamoto, A., Gentile, D.A., Ihori, N., & Shibuya, A. (2008). Longitudinal Effects of Violent Video Game Aggression in Japan and the United States. Pediatrics, 122, e1067-e1072. Gentile, D. A. & Gentile, J.
R. (2008). Violent
video games as exemplary teachers: A conceptual analysis. Journal
of Youth and Adolescence, 9, 127-141.
Anderson, C.A., & Anderson, K. B. (2008). Men who Target Women: Specificity of Target, Generality of Aggressive Behavior. Aggressive Behavior, 34, 605-622. Anderson, C.A., Gentile, D.A., & Buckley, K.E. (2007). The effect of video game violence on physiological desensitization to real-life violence. Journal of Experimental Social Psychology, 43, 489-496. Carnagey, N.L., Anderson, C.A., & Bartholow, B.D. (2007). Media Violence and Social Neuroscience: New Questions and New Opportunities. Current Directions in Psychological Science, 16, 178-182. Gentile, D.A., Saleem, M., & Anderson, C.A. (2007). Public policy and the effects of media violence on children. Social Issues and Policy Review, 1, 15-61. Khoo, A. & Gentile, D.A. (2007). Problem based learning in the world of games. In O.S. Tan and D. Hung (Eds.), Problem-based Learning and e-Learning Breakthroughs (pp. 97-129). Singapore: Thompson Publishing |
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