| Center for the Study of Violence | |
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full texts of these releases are available in our In
the News section. Originally posted on 10/16/09, released by the ISU News Service CSV faculty involved: Dr. Anderson Action video game players experience dimished proactive attention Video game players are often accused of passively reacting to tasks that are spoon fed to them through graphics and stimuli on the screen. A group of researchers from Iowa State University shows that playing lots of video games has different effects on two types of cognitive activity, proactive and reactive attention. These data converge with other recent findings indicating that there is a relation between frequent video game playing and ADD. Originally posted on 4/20/09, released by the ISU News Service CSV faculty involved: Dr. Gentile Nearly 1 in 10 youth gamers addicted to video games Parents have been saying for years that their kids are "addicted" to video games, but a new study by Iowa State University psychologist Dr. Douglas Gentile is the first to actually report that pathological patterns of video game addiction exist in a national sample of youth, aged 8 to 18. Originally posted on 4/1/09, released by the ISU News Service CSV faculty involved: Drs. Anderson, Gentile Study finds video games can teach helpful behavior, too Previous research by Iowa State University psychologists has found that violent video games can teach children to be aggressive, producing more aggressive behaviors over time. But according to new research led by those same psychologists, the opposite is also true -- some non-violent video games can teach kids to be more cooperative and helpful to others. Originally posted on 11/04/08, released by Pediatrics CSV faculty involved: Drs. Anderson, Gentile Violent Video Game Use Predicts Aggressive Behavior in the U.S. and Japan Regular child and adolescent violent video game use early in the school year predicted later aggressive behavior in both the U.S. and Japan, according to a new study. In "Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States," researchers monitored the behavior of more than 1,200 students in Japan, ages 12 to 18, and 364 U.S. students, ages 9 to 12. The study results were similar: habitual violent video game play early in the school year predicted later aggression. The more the children played violent video games, the more physically aggressive they became. The study authors recommend reducing child and teen use of violent video games. This article is also listed in our Publications section. |
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